ANDREW AUSEON
 
AUTHORIZED

Andrew Auseon is a writer of novels for young people, and a designer of video games. He holds a B.A. from Ohio University and a M.F.A. in Creative Writing for Children and Young Adults from the prestigious Vermont College.


He lives in Baltimore, Maryland with his wife, Sarah Zogby, and their two daughters.


His professional resume can be found here.



UNAUTHORIZED

Andrew Auseon was constructed in a machine shop outside Duluth, Minnesota in 1943, to the specifications of the U.S. Government’s Office of Strategic Services. He disappeared shortly afterward, only to reappear decades later as the star of such drive-in features as Hillbilly Luau, It Lurched from the Dirt!, and Teenage Freak-Out.


Andrew spent the better part of the 1970s secretly operating an illegal pudding cup ring from the back of a coin laundromat in Carmel, California. The next time he surfaced it was to appear on The Tonight Show Starring Johnny Carson, on which he claimed to be a hand puppet operated by the late Soviet leader Nikita Khrushchev. He was ejected from the program after tackling band leader Doc Severinsen.


In the 1980s and 1990s, Andrew traveled the far reaches of outer space and was pivotal in putting down numerous robot rebellions. He is currently back on Earth, living under an assumed identity as CEO of a large software manufacturer. His friends call him Bill. 

 

How long have you been writing?

I’ve been writing for almost as long as I can remember. I still have many of the “books” I wrote in grade school, and even earlier. During classroom quiet time I often scribbled in a journal or notebook, writing stories about my classmates. My friends were eager to hear the next installment of my stories because they were often the main characters. I continued writing through junior high and high school, and then went to undergraduate and graduate school for creative writing. I feel very lucky that I have known what I’ve wanted to do with my life from a very young age.

Why do you write books for young people?

I find that most of the books I reread often are those I read when I was young. There is a particular sensation I get when experiencing these stories. It’s more than nostalgia. It’s simply great storytelling. These books were usually not written to impress people, or to win awards, but they achieve something more enduring. For a short time, I forgot who I was and what I was doing. Those books conjured magic. This kind of enchantment is what I’m constantly trying to replicate when I write novels. I hope to one day capture that magic in one of my own books, create a story that would have made a younger version of me happy. I don’t think I’ve accomplished this yet, but I keep trying. 

Where do you get your ideas?

Some writers start with a great premise. They see an article in the newspaper, or are struck by something a friend or relative says in passing, and they feel drawn to that idea. I usually start with a character, or I think of a pair of characters and wonder what one of their interactions might sound like. I tend to let people pull me along, and if a plot is part of that experience then great. If not, that doesn’t bother me.

How is writing video games different than writing books?

Games are about interaction, whether it be with people or an artificial intelligence, namely the game itself. When you read a book you are placing yourself in the hands of the author, who has a specific story to tell. This story does not change depending on the person reading it an any given time. Games are about a player creating a unique story, one that grows organically from the experience of playing. When you write a game, you have to take into consideration that the player will be an active participant in the action, and that they often determine how events unfold. You must learn to surrender control, to remember that the story you’re telling isn’t yours, but the player’s. You write in a way that allows them to make the experience their own. 

What do you like better, writing books or writing video games?

They are very different. With the exception of working closely with an editor to revise your book, writing novels is a very lonely process. The upside is that you have almost complete ownership of a story. In game development, writers are part of a larger team, and much of the challenge, and the fun, is in working with other talented people. You share the vision for the game, and you must learn to be extremely flexible in order for that collective vision to become a reality.

F.A.Q.
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