Writer/Designer/Producer

Age of Empires II: Asian Dynasties

Published by Microsoft Games - 2006

Published by Microsoft Games - 2006

Age of Empires III: The Asian Dynasties is the second expansion pack for Age of Empires III. Engaging gamers of all ages and types in epic warfare in the Eastern world, Age of Empires III: The Asian Dynasties will lead Japanese, Chinese and Indian civilizations to expand their empires. Playable Asian civilizations.

Lead one of three unique Asian civilizations — Japan, China and India — to expand their empires and fight for control in the Eastern world. Each Asian civilization, led by powerful leaders, will have unique groups, armies and wonders, as well as buildings that reflect the culture’s architectural style.

  “If you weren't an  Age III  fan before  Asian Dynasties , get ready to be one now.”    -Gamespy

“If you weren't an Age III fan before Asian Dynasties, get ready to be one now.”

-Gamespy

  Contributions as Writer:   I co-designed the single-player campaigns with the design team and wrote the game's central storylines. I wrote and directed the in-game cinematics and worked with recording studios to prepare, engineer, and implement all voiceover performances. I produced marketing materials, and wrote and researched all in-game historical glossary information and UI text.   Contributions as Producer:   I ushered the project through its final stages, including creation of a demo, localization, and final QA and mastering for publication.

Contributions as Writer:

I co-designed the single-player campaigns with the design team and wrote the game's central storylines. I wrote and directed the in-game cinematics and worked with recording studios to prepare, engineer, and implement all voiceover performances. I produced marketing materials, and wrote and researched all in-game historical glossary information and UI text.

Contributions as Producer:

I ushered the project through its final stages, including creation of a demo, localization, and final QA and mastering for publication.

  "The fictional main characters in the campaigns give the designers room to tell a relatively unique story set within a firm historical framework."     -IGN

"The fictional main characters in the campaigns give the designers room to tell a relatively unique story set within a firm historical framework." 

-IGN