Writer/Designer/Producer

Dropzone

Published by Gameforge - 2016

Published by Gameforge - 2016

Dropzone brings together classic attributes of Real-Time Strategy such as map control and multi units the player must direct, with 1v1 intense online competitive play and familiar keyboard and mouse controls. Players must develop their tactics, customize their Rigs to suit their play-style, and then bring them into battle against their opponent to see who can score the most points during a 15-minute match.

Dropzone provides for a vast array of choices between Rigs and their load-out, and rich variety of maps set on the ravaged and alien-infested Europa.

  Contributions as Producer:   I coordinated the studio team and worked with the publisher to schedule and carry out development. This included working with contractors, freelancers, localization teams, and operations in two countries.   Contributions as Writer:   I co-wrote the game backstory and built the world of Dropzone. I wrote all the in-game dialogue and worked with a studio to record, engineer, and implement finished VO. I supported Community, Social Media, and Marketing efforts.

Contributions as Producer:

I coordinated the studio team and worked with the publisher to schedule and carry out development. This included working with contractors, freelancers, localization teams, and operations in two countries.

Contributions as Writer:

I co-wrote the game backstory and built the world of Dropzone. I wrote all the in-game dialogue and worked with a studio to record, engineer, and implement finished VO. I supported Community, Social Media, and Marketing efforts.

  "A competitive RTS for the modern era."    -PC Gamer    "The gameplay feels incredibly solid."    -IGN

"A competitive RTS for the modern era."

-PC Gamer

"The gameplay feels incredibly solid."

-IGN

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