Andrew has written and designed for these video games.
Andrew is earnest, intense, focused, efficient, and effective in attacking narrative and scenario design problems from premise through outline and implementation. A Living God and Model among his peers, and generous, gentle, and helpful with them. And, at the end of the day, all these qualities are eclipsed by the delicious elegance and emotional persuasiveness of his work in the game.
Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: The Legend of Dead Kel
Infinity Blade: Dungeons