Author/Writer/Designer
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Video Games

Game Writing and Narrative Design

Game Writing and Narrative Design

I’ve been writing, designing, and producing video games for 18 years. I worked for Big Huge Games, Epic Games, and Sparkypants Studios before starting my own narrative consultancy, LoreBomb Narrative.

Writing as LoreBomb Narrative, I’ve had the opportunity to worked on a range of interactive, story-driven products.

Shipped titles include:

-Unannounced 2024 Project (various)

-Mind Over Magic (Klei, 2023)

-The Expanse: A Telltale Series (Telltale Games, 2023; consoles, PC)

-Kingdoms of Amalur: Fatesworn (THQ Nordic, 2021; consoles, PC)

-Cris Tales (Modus Games, 2021; consoles, PC)

-Old World (Epic Games, 2021; PC)

-The Elder Scrolls: Legends (Bethesda, 2018; PC, iOS, Android)

-Dropzone (Gameforge, 2017; PC)

-Kingdoms of Amalur: The Legend of Dead Kel (EA, 2012; consoles, PC)

-Kingdoms of Amalur: Reckoning (EA, 2012; consoles, PC)

-Age of Empires III: The Asian Dynasties (Microsoft Game Studios, 2007; PC)

-Numerous mobile titles (additional information by request

-Cancelled and unreleased projects

  "A Living God and Model among his peers, and generous, gentle, and helpful with them. And, at the end of the day, all these qualities are eclipsed by the delicious elegance and emotional persuasiveness of his work in the game.”    -Ken Rolston, Leg

"A Living God and Model among his peers, and generous, gentle, and helpful with them. And, at the end of the day, all these qualities are eclipsed by the delicious elegance and emotional persuasiveness of his work in the game.”

-Ken Rolston, Legendary Game Designer

     He's an extremely talented writer and a strong leader, with the skills to either craft new IP from scratch or work wonders with whatever IP he's given."    -Ian Frazier, Creative Director at EA Motive

 

He's an extremely talented writer and a strong leader, with the skills to either craft new IP from scratch or work wonders with whatever IP he's given."

-Ian Frazier, Creative Director at EA Motive